![]() ![]() With less territory to guard, you can send your spare stacks to do quests and/or kill off NPC faction stacks that are guarding locations. If the colony is your starting race then it will be super cheap.ġ0) Upgrade colony infrastructure to help defend your sectors (don’t skimp on the resources, investing in this will allow you defend your territory from wander marauders while your stacks take out valuable sites and/or complete quests)ġ1) Go to war with one NPC faction and do all of the quest for another. Even if it is just a city that is close to their border, it is better for you to use those pops than to let a hostile AI conquer or buy them while they are independent. ![]() The influence cost depends on how many colonies you own, so it’s super cheap if you have positive race relations and you only have one colony.ĩ) Sometimes when you are scouting you see an enemies second colony, and by resettling those pops I can move them into territory that is easier for you to defend. READ: Age of Wonders: Planetfall - Tech Guideħ) Happiness events are a great way to get more energy.Ĩ) Sending populations from bought or conquered independent settlements is a great way to get population in your capital, especially if you have the decadent vice. ![]() I would only do this if you can’t get rivers inside your empire easily. If your lucky you will be able to get +10 food from rivers allowing your capital to support way more pops (things like bread and circus and further boost your happiness leading to more pops being supported)Ħ) Maybe take one food sector, which you can convert into energy or production later. You can support up to 20 pops (-2 per pop = -40, 4 workers = 20 + colony center = 20) without a food exploitation and no rivers. For example, I would go for sectors with celestain artifact or a stadium arcadian if you think that you will be able to easily defend that territory.Ĥ) Get food from sites, and razing, or workers if need be.ĥ) Get production and energy from your capital’s exploitations (always useful in war, as in right now/ immediately useful). 1) Use scouts to find anomaly sites (I try to start my 1st one around turn 5), as they will spawn landmarks and other goodies (sites) right next to your existing territory, right next to your capital.Ģ) Try to use energy and production exploitations to get early mass unit production, but always play the planet/ what the game gives you. ![]()
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